FdA 3D Visualisation

UCAS Code: G80 W2G7 Credit Level: 5 Credit Value: 240 Course Start Date: September Course Duration: 2 years full time
FdA 3D Visualisation Awarding body
IoT Course

Your Programme

About the FdA 3D Visualisation programme

This programme aims to equip students with a solid foundation in 3D visualisation to enable them to work in a variety of commercial environments and contexts such as: engineering, architecture, advertising, visual effects (VFX), medicine, product and industrial design, user experience design, virtual, mixed and augmented reality, entertainment design. 3D visualisation within the design process allows a continuous review of the geometry, materials and design throughout the creative process. Dedicated tools and functions give freedom to effectively communicate ideas in real time, involving consumers and decision-makers from the very start. Virtual drafting of design concepts in 3D and in real time permits discussions, evaluation and testing to give a highly realistic product experience. This accelerates the design process leading to new, efficient methods that connect departments and stakeholders, getting products to market faster.

Entry Requirements

All applicants will be interviewed by a member of the academic team and must have a portfolio of 3D/art/design/computer graphics work with evidence of a basic understanding or art fundamentals: composition, perspective, depth, light, colour and anatomy.

Applicants will require 80 UCAS points in an art and design related subject, or 60 Access-to-HE Credits (of which a minimum of 45 must be at Level 3). Applicants are required to hold English and Maths GCSE (or equivalent) at Grade C/4.

The TEC Partnership will also encourage applications from non-traditional learners who lack formal academic qualifications.  All such non-traditional applicants will be interviewed, set a creative project with a short-written evaluation and a judgement made considering their academic potential and relevant experience.

What you will learn

Level 4 (Certificate Stage)

Level 4 will focus on the acquisition of 3D Visualisation skills such as 3D modelling, texturing and lighting. These skills will be complemented with art fundamentals such as perspective, composition, light, colour and depth in order to develop fully rounded 3D Visualisers and Artists equipped with transferable artistic skills, able to work across many disciplines within 3D.

  • 3D Fundamentals
  • 2D Art Fundamentals
  • 3D Modelling
  • Historical, Contemporary & Contextual Understanding (Study Skills)
  • 3D Texturing & Shading
  • 3D Lighting, Colour & Rendering

Level 5 (Foundation Degree stage)

Level 5 will focus on the development of skills within commercial contexts and scenarios and the opportunity to move towards specialism within a specialist studio project module at the end of level 5. Students at this level learn how to create 3D Visualisation for various commercial production contexts and how to design and present their project work to professional standards.

  • Architectural & Environment Visualisation
  • Product & Engineering Visualisation
  • Organic Sculpting & Visualisation
  • Professional Practice Research & Critical Reflection
  • Specialist Studio Project

Learning & Teaching Methods

This course is primarily designed for face to face learning with you attending your lessons for the specified hours within the validation document. However, there may be periods of study where the government advises TEC Partnership that it is not safe to open campuses or there is limited access due to social distancing measures. If the campus is closed TEC Partnership will deliver your sessions online and offer you the necessary support and resources remotely. If there is limited access due to social distancing measures a blended model will be adopted with some lessons happening in small groups and others happening using online sessions and support. We will make decisions on the delivery hours for each programme as government advice becomes clearer. We are currently reviewing this programme and some elements of the published programmes may need to change in order for students to achieve. We will advise you of these changes once they are completed.

The teaching and learning approach is through projects and assignments of varying length. These are tutor-led initially, becoming increasingly student initiated as learning develops and requiring sustained periods of independent study at the latter stages of level 5. Students take increasing responsibility for the content and direction of their creative work culminating in a significant piece of work in the latter stages of the programme within the Specialist Studio Practice module, which due to this pedagogic approach is a larger 40 credit module. Studio-based activity is a significant feature of this programme, providing a location for both individual and group tuition. The aim is for staff and students to create a community of practice as partners in the process of learning. There is an emphasis on student presentations, peer group learning, workshops and group critique. Both individual and group tutorials are an important approach on this programme, providing a supportive environment for the student and encouraging reflective learning. Digital platforms and virtual learning environments are employed as a means to develop this creative community and deliver curricula. In addition, some delivery is through lectures, seminars, demonstrations and presentations.

Programme Benefits

The course will give practitioners a detailed knowledge of the production context and an understanding of related disciplines that informs the creation of 3D visuals. Alongside technical knowledge of industry standard software and hardware, the course will emphasise the importance of complementary art and design skills, which will inform and enhance abilities as a practitioner. It recognises the international aspects of 3D Visualisation and the possibility for artists to work as part of a global marketplace. The resulting portfolio of skills will inform personal aspirations in preparation for entry on a level 6 honours stage (top-up) study or professional practice.

The course fosters the development of independent study skills and the experience of team-based production processes that replicate industry best practice, thereby encouraging awareness of collaborative roles and personal responsibilities required for a successful ethical practitioner. By supporting both group and independent modes of study, the course will encourage an engagement with 3D Visualisation in the broadest possible sense. It will promote the opportunity for collaboration with other disciplines, and encourages the potential for multiple outcomes beyond an immediate application in the creative industries. As part of a studio-based environment at UCG and the Faculty of Digital & Creative Industries, there is a distinctive opportunity to explore the historical, social and cultural parameters of practice in relation to other areas of art and design.

The course is committed to produce creative practitioners who are aware of the demands of contemporary practice and possess skills that will enable them to pursue a career in 3D Visualisation and related creative industries.

What next?

3D Visualisation is an innovative and emerging area of contemporary design and creative practice. Its blending of art and technology calls for practitioners who are both technically skilled and aesthetically aware. The FdA 3D Visualisation course is designed to equip practitioners with strong observational skills and the ability to apply these skills in the composition of 3D visuals for a variety of commercial contexts. In order to foster and develop these abilities, the course articulates 3D Visualisation as possessing a distinct visual language that is in increasing demand across a wide range of industries and commercial contexts such as:

Advertising, entertainment, engineering, medicine, visual effects (VFX), product/industrial design, architecture, virtual and augmented reality, starting in roles such as:

  • 3D Modeller
  • 3D Animator
  • 3D Visualiser
  • 3D Illustrator
  • 3D Real-Time Artist
  • Unity Artist and Developer
  • Unreal Artist and Developer
  • Art Director
  • Technical Illustrator
  • Concept Artist
  • Motion Graphics Designer
  • 2D Artist

Students will also be equipped to progress to a 1 year top-up at level 6 for the award of BA (Hons)