FdA 3D Visualisation

UCAS Code: G80 W2G7 Credit Level: 5 Credit Value: 240 Course Start Date: September Course Duration: 2 years full time
FdA 3D Visualisation Awarding body
IoT Course

Your Programme

About the FdA 3D Visualisation programme

This course will equip you with the creative and technical skills you need for a rewarding career across a range of sectors. Working as a 3D visualiser and artist, you could choose to take on full-time, contract or freelance roles in sectors such as art, engineering or architecture.

Every student will have the opportunity to develop:

  • Skills in the latest 3D techniques such as Maya, Unreal, ZBrush and Substance;
  • Digital skills in Photoshop, Cinema 4D and After Effects;
  • High-end 3D modelling and rendering skills.

This exciting, emerging area of contemporary design blends art and technology, drawing on both your technical skills and aesthetic awareness. This programme will equip you for a career in commercial sectors such as engineering, advertising, visual effects, medicine, product and industrial design, user experience design, virtual, mixed and augmented reality and entertainment design.

You will also learn transferable artistic skills such as perspective, composition and depth, meaning you can work across a variety of exciting digital and artistic disciplines within the 3D community. In your second year, you will develop skills within commercial contexts and choose your specialism for a studio project module. You will learn how to create 3D visualisation for the commercial world, before designing and presenting your project work to a professional standard.

Entry Requirements

All applicants will be interviewed by a member of the academic team and must have a portfolio of 3D/art/design/computer graphics work, with evidence of a basic understanding of art fundamentals such as composition, perspective, depth, light, colour and anatomy.

Applicants will require 80 UCAS points in an Art and Design related subject, or 60 Access to HE Credits (of which a minimum of 45 must be at Level 3).

Applicants are required to hold English and Maths GCSE (or equivalent) at Grade C/4. We also encourage applications from non-traditional learners who lack formal academic qualifications. All such non-traditional applicants will be interviewed, set a creative project with a short-written evaluation and a judgement made considering their academic potential and relevant experience.

What you will learn

Year 1

  • 3D Fundamentals
  • 2D Art Fundamentals
  • 3D Modelling
  • Historical, Contemporary & Contextual Understanding (Study Skills)
  • 3D Texturing & Shading
  • 3D Lighting, Colour & Rendering.

Year 2

  • Architectural & Environment Visualisation
  • Product & Engineering Visualisation
  • Organic Sculpting & Visualisation
  • Professional Practice Research & Critical Reflection
  • Specialist Studio Project

Learning & Teaching Methods

This course is primarily designed for face to face learning with you attending your lessons for the specified hours within the validation document. However, there may be periods of study where the government advises TEC Partnership that it is not safe to open campuses or there is limited access due to social distancing measures. If the campus is closed TEC Partnership will deliver your sessions online and offer you the necessary support and resources remotely. If there is limited access due to social distancing measures a blended model will be adopted with some lessons happening in small groups and others happening using online sessions and support. We will make decisions on the delivery hours for each programme as government advice becomes clearer. We are currently reviewing this programme and some elements of the published programmes may need to change in order for students to achieve. We will advise you of these changes once they are completed.

The teaching and learning approach is through projects and assignments of varying length. These are tutor-led initially, becoming increasingly student initiated as learning develops and requiring sustained periods of independent stud at the latter stages of level 5. Students take increasing responsibility for the content and direction of their creative work culminating in a significant piece of work in the latter stages of the programme within the Specialist Studio Practice module, which due to this pedagogic approach is a larger 40 credit module. Studio-based activity is a significant feature of this programme, providing a location for both individual and group tuition. The aim is for staff and students to create a community of practice as partners in the process of learning. There is an emphasis on student presentations, peer group learning, workshops and group critique. Both individual and group tutorials are an important approach on this programme, providing a supportive environment for the student and encouraging reflective learning. Digital platforms and virtual learning environments are employed as a means to develop this creative community and deliver curricula. In addition, some delivery is through lectures, seminars, demonstrations and presentations.

Programme Benefits

The course will give practitioners a detailed knowledge of the production context and an understanding of related disciplines that informs the creation of 3D visuals. Alongside technical knowledge of industry standard software and hardware, the course will emphasise the importance of complementary art and design skills, which will inform and enhance abilities as a practitioner. It recognises the international aspects of 3D Visualisation and the possibility for artists to work as part of a global marketplace. The resulting portfolio of skills will inform personal aspirations in preparation for entry on a level 6 honours stage (top-up) study or professional practice.

The course fosters the development of independent study skills and the experience of team-based production processes that replicate industry best practice, thereby encouraging awareness of collaborative roles and personal responsibilities required for a successful ethical practitioner. By supporting both group and independent modes of study, the course will encourage an engagement with 3D Visualisation in the broadest possible sense. It will promote the opportunity for collaboration with other disciplines, and encourages the potential for multiple outcomes beyond an immediate application in the creative industries. As part of a studio-based environment at UCG and the Faculty of Digital & Creative Industries, there is a distinctive opportunity to explore the historical, social and cultural parameters of practice in relation to other areas of art and design.

The course is committed to produce creative practitioners who are aware of the demands of contemporary practice and possess skills that will enable them to pursue a career in 3D Visualisation and related creative industries.

What next?

As we move into an increasingly digital era, the art of 3D visualisation is in growing demand across a wide range of industries such as advertising, entertainment, engineering, medicine, visual effects, product and industrial design, architecture and virtual and augmented reality.

You could choose to work full time or freelance in exciting roles such as visual effects or architectural visualisation, with jobs increasingly in demand at companies such as Nexus Studios, Cadesign form, Ocular AV and Foster + Partners.

You may also choose to further your education by progressing to a Top-Up degree in a related subject, before studying for a master’s degree.