About the BA (Hons) Game Design (Game Development) programme
The BA (Hons) Independent Game Design degree (validated by the University of Hull) is structured to offer two distinct, yet complimentary pathways – Games Art and Games Development – designed to maximise students’ potential employability while allowing them to play to their strengths. It also allows for natural cross-fertilisation between the two, allowing students to build up mutual networks and awareness of each other’s roles.
The Games Development pathway will focus on developing learner’s coding and engine manipulation skills.
The video game Industry and the creation and distribution of video games have changed beyond all recognition in the past five years. No longer is the route to employment solely through the behemoths that publish AAA games, costing millions to make and bring to market. With the viability of game creation tools now available to all through free licences for Unity, Unreal and others, there has not been a time since the inception of bedroom coders over thirty years ago where it has been easier to get into the industry.
UCAS 2017 tariff, standard entry requirement for the degree will be 80 UCAS points, with a minimum of grade ‘C’ in both GCSE Maths & English. This equates to MMP at Btec National Diploma level, grades CCD at ‘A’ Level, and on the Diploma Foundation Studies (Art, Design & Media) this is equal to a Merit. Applicants will be expected to show evidence of engine based coding or other applicable coding examples (HTML5, asp.net etc).
Non academic Entry Requirements
In line with the widening participation brief and lifelong learning strategy, the Institute will also encourage applications from non-traditional learners who lack formal academic qualifications. All such non-traditional applicants will be interviewed, set an appropriate piece of work and a judgement made taking into account their academic potential and relevant experience.
What you will learn
Year 1 (Level 4)
The first year will give you all the basic knowledge required to start your journey into the programming side of the Games Industry, providing you with skills in C#, Node Based Coding, Level Design, Game Mechanics, Game Design and coding for GUI Design.
Year 2 (Level 5)
The second year allows you to build on these skills in group based work where you will start to create polished and finished games. Alongside this, you will create narrative experiences; understand the fundamentals of working with other programmers, develop code for 3D and the creation of Artificial Intelligence for games, whilst also gaining a deeper understanding of the theory behind fun and games.
Year 3 (Level 6)
The final year is where you bring all the skills you have learnt in your Final Major Project, creating a fully featured game in order to sell your skills to the wider gaming industry. There is also a dissertation to complete and you will also be tasked with creating yourself on online portfolio to show off the skills and work you have produced across the breadth of the course.
Learning & Teaching Methods
This course is primarily designed for face to face learning with you attending your lessons for the specified hours within the validation document. However, there may be periods of study where the government advises TEC Partnership that it is not safe to open campuses or there is limited access due to social distancing measures. If the campus is closed TEC Partnership will deliver your sessions online and offer you the necessary support and resources remotely. If there is limited access due to social distancing measures a blended model will be adopted with some lessons happening in small groups and others happening using online sessions and support. We will make decisions on the delivery hours for each programme as government advice becomes clearer. We are currently reviewing this programme and some elements of the published programmes may need to change in order for students to achieve. We will advise you of these changes once they are completed.
Each module is either 42 or 56 hours of class contact time, dependent on whether it is a technical or theory based module. The expectation on each student is that they do a further 150 hours per module of personal study and development outside of the timetabled hours. The current model of attendance is that each semester, all modules are covered in a two day window.
There are no exam papers or tests – work is graded through practical assignments such as making games and the creation of various types of visual assets.
There are no requirements for students to provide their own equipment, although having a capable laptop or desktop PC for working at home is beneficial. The University Centre is equipped with powerful gaming labs, providing the latest industry standard software, enabling students to fully realise their game design visions. These labs are open extended hours, allowing students to utilise them beyond the allotted timetables hours. The University Centre’s Learning Resource Centre is also open 24 hours, 7 days a week (holidays excluded), providing students with a rich and varied base for their learning.
The degree ensures that students develop a sound knowledge and critical understanding of the core principles of games design and development, alongside an understanding of the development and practice of creating 2D and 3D visual assets for video games.It enables students to develop the skills to create full and complete video game products. and provide opportunities that seek to develop the students’ capability to take positive initiatives, respond effectively to new ideas, adapt to changing circumstances, and adopt a ‘problem-solving’ approach to the design of computer and video games. Students attend a stimulating learning environment which fosters a critical, reflective and challenging approach to the study of the subject and enables students to use a wide range of thinking skills, practical and professional expertise and transferable learning, including industry identified core skills. The degree offers students the opportunity to work individually and within development teams to facilitate the production of an industry-standard games design portfolio, concentrating on games production, delivering assets and game builds.
The programme is delivered using state of the art games development equipment housed in the purpose built £23m University Centre. Students have the opportunity to partake in the Global Game Jam every year. As a recognised Jamming Site, you can hone your skills in 48 hours of game making surrounded by like-minded students here at the University Centre Grimsby.
The course is fundamentally designed to enable the student to progress into the industry, whether that be moving into a recognised development team, or forming their own team in order to create their own games and experiences. On the previous degree, we have had students work on the latest Lego games along with students already licenced to publish on Xbox, Playstation, Nintendo e-Shop and Steam. Students have also gone on to work at Sumo Digital, the UK’s largest independent development studio. This is a result of the quality and variety of delivery that is at the core of the course.