About the BA (Hons) Game Design (Game Development) programme
The video game industry and the creation and distribution of video games have changed beyond all recognition in the past ten years. No longer is the route to employment solely through the behemoths that publish AAA games, costing millions to make and bring to market. With the viability of game creation tools now available to all, it has never been easier to get into the industry.
The challenge now is to stand out in such a crowded space. Knowing the theory and practical skills to lift you above others is where the Game Design degrees at the University Centre Grimsby step in. Structured to offer two distinct, yet complementary pathways, it is designed to maximise students’ potential employability while still allowing them to shape their own development and skills. It also allows for natural cross-fertilisation between artists and coders, allowing students to build up mutual networks and awareness of other disciplines within game development.
On the Game Development pathway, students will focus on developing their coding and engine manipulation skills.
Academic Entry Requirements
Standard entry requirement for the degree will be 80 UCAS points, with a minimum of grade ‘C’ in both GCSE Maths & English. This equates to MMP at Btec National Diploma level, grades CCD at ‘A’ Level, and on the Diploma Foundation Studies (Art, Design & Media) this is equal to a Merit. Applicants for the Games Development pathway will be expected to show evidence of engine-based coding or other applicable coding examples (HTML5, asp.net etc).
Non-academic Entry Requirements
TEC Partnership will also encourage applications from non-traditional learners who lack formal academic qualifications. All such non-traditional applicants will be interviewed, set an appropriate piece of work and a judgement made considering their academic potential and relevant experience.
What you will learn
The first year will give you all the basic knowledge required to start your journey into the programming side of the Games Industry, providing you with skills in C#, Node Based Coding, Level Design, Game Mechanics, Game Design, and coding for GUI Design.
The second year allows you to build on these skills in group-based work where you will start to create polished and finished games. Alongside this, you will create narrative experiences, understand the fundamentals of working with other programmers, develop code for 3D and the creation of Artificial Intelligence for games, whilst also gaining a deeper understanding of the theory behind fun and games.
The final year is where you bring all the skills you have learnt to your Final Major Project, creating a fully featured game to sell your skills to the wider gaming industry. There is also a dissertation to complete, and you will also be tasked with creating yourself an online portfolio to show off the skills and work you have produced across the breadth of the course.
Learning & Teaching Methods
This course is primarily designed for face-to-face learning, with attendance during lessons for the specified hours within the validation document. However, there may be periods of study where the government advises TEC Partnership that it is not safe to open campuses, or there is limited access due to social distancing measures. If the campus is closed, TEC Partnership will deliver your sessions online and offer you the necessary support and resources remotely. If there is limited access due to social distancing measures a blended model will be adopted, with some lessons taking place in small groups and others using online sessions and support.
- To ensure that students develop a sound knowledge and critical understanding of the core principles of games design and development, alongside an understanding of the development and practice of creating efficient and optimised code for video games.
- To enable students to develop the skills to create full and complete video game products.
- Provide opportunities that seek to develop the students’ capability to take positive initiatives, respond effectively to new ideas, adapt to changing circumstances, and adopt a ‘problem-solving’ approach to the design of computer and video games.
- Provide a stimulating learning environment which fosters a critical, reflective, and challenging approach to the study of the subject and enables students to use a wide range of thinking skills, practical and professional expertise and transferable learning, including industry identified core skills.
- To work individually and within development teams to facilitate the production of an industry-standard games design portfolio, concentrating on games production, delivering assets and game builds.
The course is fundamentally designed to enable the student to progress into the industry, whether that be moving into a recognised development team, or forming their own team to create their own games and experiences. We have had students go on to work on the latest games for Rockstar and Sumo Digital for Xbox One, Playstation 4 and 5 and PC along with students licensed to publish on Xbox, Playstation, Nintendo e-Shop and Steam. This is a result of the quality and variety of delivery that is at the core of the course.